D16 Spacerek
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Mac OSX
Windows
VST
VST3
Audio-Unit
AAX Native
Beskrivelse
Beskrivelse
Den Virtuelle Rum Reverb
Tidlige refleksioner genereres gennem omhyggeligt nøjagtig simulering af en bred vifte af virkelige rum og placeringen af højttalere og mikrofoner inden i dem.
Hybridalgoritme for kvalitet og ydeevne
Et dynamisk forsinkelsesnetværk definerer de sene refleksioner, som smelter sammen med den Virtuelle Rum simulering for at skabe super realistiske rum, til en overraskende lav belastning på din CPU *.
Praktisk mixer
Balancer nemt det direkte signal, tidlige refleksioner og sene refleksioner ved hjælp af en simpel tre-kanals mixer.
Under motorhjelmen
Den hybridalgoritme, der ligger til grund for Spacerek, fusionerer modellerede virtuelle rum med et dynamisk forsinkelsesnetværk, der genererer reverb haler med ekstremt realistiske tidlige refleksioner, tætte, farverige sene refleksioner og separat justerbare ER og LR præ-forsinkelsestider. Dutzinder af emulerede rumtyper inkluderer sale, tårne, kamre, tunneler og meget mere, og hver enkelt integrerer en række forudindstillede stereo mikrofon- og højttaleropsætninger.
Spacerek gør det også nemt at balancere det direkte signal, tidlige refleksioner og sene refleksioner med sin tre-kanals mixer; mens de meget musikalske Tilt EQ og Low Cut filtermoduler giver en problemfri formning af den samlede hale. Og da hver Reverb Model er forudkonfigureret til venstre-højre eller mid-side stereo drift, er det en leg at justere bredde og rumlighed.
Spacerek presser heller ikke dit system – faktisk, når du hører det, kan du ikke undgå at blive imponeret over dets CPU-venlighed (sammenlignet med typiske lydsimuleringsteknikker).
Features
- Early / Late Pre Delay - Independent Early and Late reflection Pre-Delay controls allow up to 1 second of start time offset to be applied to each, adjustable in nanoseconds, microseconds and milliseconds.
- 114 stunning Reverb Models - Spacerek's expansive roster of modelled rooms lets you summon up vivid virtual stages of many kinds – from booths, chambers and halls to tunnels, chapels and towers – and switch between them at a click. Each room takes in multiple microphone and speaker configurations, too, for a total of 114 different Reverb Models, covering all your mixing and sound design bases.
- Early reflections - Virtual Space Reverb - Early reflections are generated by our proprietary Virtual Space Reverb engine, which simulates a diverse array of real-world spaces with painstaking accuracy. Each Reverb Model defines not only the acoustic properties of the space it represents, but also the positioning of the stereo speakers and microphones used to send the source signal through that space, for even greater environmental realism and versatility.
- Late reflections - Hybrid algorithm - The late reflections are built up by a responsive dynamic delay network, which blends seamlessly with the Virtual Space Reverb's early reflections to create an incredibly natural sounding reverb tail. And despite the quality and complexity of the acoustic modelling involved, Spacerek's innovative, optimised hybrid design keeps CPU usage lower than you might expect.
- Tilt EQ and Low Cut filter - Two stages of musical frequency shaping enable tonal customistation of the tail, for applying those crucial finishing touches to your reverb. The Tilt EQ provides instant boosting of lows or highs, while the Low Cut filter is ideal for clearing mud and rumble out of the mid and/or side signals.
- Many space types with several speaker-mic setups each
- Several UI sizes and HiDPI support for better screen fit
- MIDI Learn for easy controller assignment
System Requirements
macOS
Windows




